Combining XR, digital twins and design thinking for development, design and management of several finished projects
A mixed-reality digital twin platform enabling municipal stakeholders to collaboratively review spatial planning proposals in immersive 3D, validated for technical feasibility and usability.
A standalone VR puzzle game for Meta Quest 2 in which the player steps inside abstract paintings and solves spatial puzzles by placing artworks on easels at the right perspective. My graduation project for the Interactive Media & Game Technologies programme at HKU.
Founding AR engineer at Silicon Valley XR startup building an AI-powered platform that transforms university campuses into social, interactive AR experiences.
A collection of immersive XR projects developed during my time at 360Fabriek, spanning VR training simulations, AR experiences, procedural configurators and a visionOS game jam across Unity, Unreal Engine 5 and the Apple Vision Pro.
A 5-month internship followed by 2 years of freelance work at an Amsterdam-based game studio, spanning gameplay programming, game design, Nintendo Switch porting, VR development and custom tooling.
A collection of personal XR prototypes and passion projects exploring hand tracking interfaces, mixed reality AI integration and immersive learning experiences across the Meta Quest platform.