Selected work

  1. 2025–2026Founder & Lead XR Developer

    HoloCollab

    A mixed-reality digital twin platform enabling municipal stakeholders to collaboratively review spatial planning proposals in immersive 3D, validated for technical feasibility and usability.

  2. 2026Solo Developer

    Ondertitelbril: Live Captions on Smart Glasses

    An Android app that turns Dutch speech into live captions on smart glasses for deaf and hard of hearing people. Fully local, no cloud. Born from the Hackathon Inclusive Technology by UWV and Platform Inclusieve Technologie.

  3. 2022–2024XR Developer → Lead XR Developer

    360Fabriek: XR Projects

    A collection of immersive XR projects developed during my time at 360Fabriek, spanning VR training simulations, AR experiences, procedural configurators and a visionOS game jam across Unity, Unreal Engine 5 and the Apple Vision Pro.

Also

What I bring

From process to product

I start by mapping how the work runs today, with swimlanes, interviews and user tests, to find where software actually helps. Then lean steps: a spec, a prototype, feedback and the next version. Product Manager certified (PMC, Product School 2025).

Full-stack AI

Web apps and AI agents from database to interface with Next.js, TypeScript, Supabase and React Native. Context engineering, MCP, evals and observability, built to be safe and to scale.

XR, 3D and digital twins

5+ years in Unity and Unreal for Meta Quest, Apple Vision Pro, HoloLens and mobile AR. VR training, a mixed reality digital twin, geospatial data (PDOK, ArcGIS, 3D tiles) and Three.js on the web.

Experience

  1. Jul 2026–Present
    AI Builder & Developer, JouwAIPartner

    AI products for small and medium-sized businesses. Delivered three AI proofs of concept with different use cases and work on our own AI SaaS product. Found more effective ways of full-stack development with agentic coding.

  2. Jan 2025–Present

    One-person company for freelance work, talks and AI and XR development. Completed a feasibility study for HoloCollab, a selected RVO XR project for innovation in spatial planning.

  3. Jan 2024–Mar 2025
    Founding Member, Phygtl Inc.

    Development and design of a B2C app that combines generative AI and augmented reality into a social platform. Learned to work in a fast-growing startup, closely with design, product and the CTO to set backlog priorities.

  4. Sep 2023–Nov 2024
    Lead XR Developer, 360Fabriek

    Technically and project-wise responsible for scaling a VR fire truck training to multiple safety regions and for several product configurators. Further development of the F1 applications.

  5. Apr 2022–Aug 2023
    XR Developer, 360Fabriek

    XR applications in Unity and Unreal Engine, such as realistic 3D product configurators and trade show experiences. Launched the Aramco F1 Fanzone 3D car configurator for Bureau Beatrice, which ran for two Grand Prix seasons. Also delivered the VR fire truck training.

  6. Mar 2020–Mar 2022
    Game Developer (Freelance), Degoma

    Grew in game development and design while building a 2D game and a VR game.

Education

  • 2025
    Product Manager Certification (PMC), Product School

    Mentored by Gayatri Kapur, Head of Product at Zalando.

  • 2017–2022
    BSc Creative Media & Game Technologies, HKU

    Game development with a VR graduation project. Minors in Design Thinking, UX Research and Interaction Design. Freelance game developer during my studies.