Selected work
2025–2026Founder & Lead XR DeveloperHoloCollab
A mixed-reality digital twin platform enabling municipal stakeholders to collaboratively review spatial planning proposals in immersive 3D, validated for technical feasibility and usability.
2026Solo DeveloperOndertitelbril: Live Captions on Smart Glasses
An Android app that turns Dutch speech into live captions on smart glasses for deaf and hard of hearing people. Fully local, no cloud. Born from the Hackathon Inclusive Technology by UWV and Platform Inclusieve Technologie.
2022–2024XR Developer → Lead XR Developer360Fabriek: XR Projects
A collection of immersive XR projects developed during my time at 360Fabriek, spanning VR training simulations, AR experiences, procedural configurators and a visionOS game jam across Unity, Unreal Engine 5 and the Apple Vision Pro.
Also
- JouwAIPartner: AI Builder & Developer2026–Present
- Fibr: AI Fabric Scanning and PBR Generation2026
- Breadcrumb2026
- RemixCAD: A Registry for Tweakable 3D Models2026
- FixMyCoffee2025
- Vyry: Phygtl Co.2024–2025
- Personal XR Projects2022–2025
- An Artist's Perspective2022
- Degoma Game Studio2019–2022
What I bring
From process to product
I start by mapping how the work runs today, with swimlanes, interviews and user tests, to find where software actually helps. Then lean steps: a spec, a prototype, feedback and the next version. Product Manager certified (PMC, Product School 2025).
Full-stack AI
Web apps and AI agents from database to interface with Next.js, TypeScript, Supabase and React Native. Context engineering, MCP, evals and observability, built to be safe and to scale.
XR, 3D and digital twins
5+ years in Unity and Unreal for Meta Quest, Apple Vision Pro, HoloLens and mobile AR. VR training, a mixed reality digital twin, geospatial data (PDOK, ArcGIS, 3D tiles) and Three.js on the web.
Experience
- Jul 2026–PresentAI Builder & Developer, JouwAIPartner
AI products for small and medium-sized businesses. Delivered three AI proofs of concept with different use cases and work on our own AI SaaS product. Found more effective ways of full-stack development with agentic coding.
- Jan 2025–PresentOwner, MG Interactive
One-person company for freelance work, talks and AI and XR development. Completed a feasibility study for HoloCollab, a selected RVO XR project for innovation in spatial planning.
- Jan 2024–Mar 2025Founding Member, Phygtl Inc.
Development and design of a B2C app that combines generative AI and augmented reality into a social platform. Learned to work in a fast-growing startup, closely with design, product and the CTO to set backlog priorities.
- Sep 2023–Nov 2024Lead XR Developer, 360Fabriek
Technically and project-wise responsible for scaling a VR fire truck training to multiple safety regions and for several product configurators. Further development of the F1 applications.
- Apr 2022–Aug 2023XR Developer, 360Fabriek
XR applications in Unity and Unreal Engine, such as realistic 3D product configurators and trade show experiences. Launched the Aramco F1 Fanzone 3D car configurator for Bureau Beatrice, which ran for two Grand Prix seasons. Also delivered the VR fire truck training.
- Mar 2020–Mar 2022Game Developer (Freelance), Degoma
Grew in game development and design while building a 2D game and a VR game.
Education
- 2025Product Manager Certification (PMC), Product School
Mentored by Gayatri Kapur, Head of Product at Zalando.
- 2017–2022BSc Creative Media & Game Technologies, HKU
Game development with a VR graduation project. Minors in Design Thinking, UX Research and Interaction Design. Freelance game developer during my studies.