Degoma Game Studio
A 5-month internship followed by 2 years of freelance work at an Amsterdam-based game studio, spanning gameplay programming, game design, Nintendo Switch porting, VR development and custom tooling.

Overview
Degoma is an Amsterdam-based indie game studio, best known for their toony platformer Reggie, His Cousin, Two Scientists and Most Likely the End of the World. I joined as an intern in 2019, stayed for 5 months and was immediately offered freelance work upon finishing. A collaboration that lasted until 2022.
Internship: Reggie
2019–2020 · 5 months
Reggie, His Cousin, Two Scientists and Most Likely the End of the World is a toony gravity-switching platformer with a unique 2D hand-animated art style and fully animated cutscenes. During my internship I worked across a wide range of tasks, from gameplay programming and level design to platform porting, with enough autonomy to pick tasks that matched my interests and push my skills.
Reggie: Trailer
A highlight of the internship was contributing to the Nintendo Switch port, my first experience with console platform development. I also represented Degoma at the White Nights Amsterdam games fair, pitching and showcasing Reggie to industry professionals.
Contributions
- Level design across multiple stages
- Video player with .srt subtitle integration
- Level end minigame - design and implementation
- Level end screen with animated score system
- Multiplatform sprite/image switcher for different controller types
- Snake boss design and implementation
- Smooth loading system and loading screen
- Nintendo Switch porting
- Showcasing at the White Nights Amsterdam games fair
Screenshots






Freelance
2020–2022 · 2 years
After the internship, Degoma immediately brought me on as a freelancer. Over the next two years, alongside finishing my studies, I contributed to two separate Unity projects: a VR title and a mobile game.
VR Title
Worked on core interaction and multiplayer systems for an in-development VR game.
Mobile Game
Built a custom 2D level editor tool inside Unity, designed to speed up content creation for the level design team.
VR Title: Highlights
- Complex in-game VR menu system
- Multiplayer playtesting and iteration
- Inverse kinematics rig for player body representation
Mobile Game: Custom Level Editor
- Grid-based placement, erasing and dragging
- Box selection tool with fill and empty support
- Saveable and reusable chunk system compatible with box selection
- Optimized collider generation
Technology Stack
Unity, C#, Nintendo Switch SDK, VR, Mobile (iOS/Android)