Degoma Game Studio

Degoma Game Studio

Timeline: 2019–2022
Role: Intern & Freelance Unity Developer
Company: Degoma
Status: Completed
UnityC#Game DevelopmentNintendo SwitchVRLevel DesignTool DevelopmentMobile

Overview

Degoma is an Amsterdam-based indie game studio, best known for their toony platformer Reggie, His Cousin, Two Scientists and Most Likely the End of the World. I joined as an intern in 2019, stayed for 5 months and was immediately offered freelance work upon finishing. A collaboration that lasted until 2022.

From Intern to Freelancer

Degoma was looking for someone who could both program and think about game design. That combination was a natural fit. At the end of my internship they extended a freelance offer and later wrote a LinkedIn recommendation reflecting their satisfaction with the work.

Visit Degoma

Internship: Reggie

2019–2020 · 5 months

Reggie, His Cousin, Two Scientists and Most Likely the End of the World is a toony gravity-switching platformer with a unique 2D hand-animated art style and fully animated cutscenes. During my internship I worked across a wide range of tasks, from gameplay programming and level design to platform porting, with enough autonomy to pick tasks that matched my interests and push my skills.

Reggie: Trailer

A highlight of the internship was contributing to the Nintendo Switch port, my first experience with console platform development. I also represented Degoma at the White Nights Amsterdam games fair, pitching and showcasing Reggie to industry professionals.

Contributions

  • Level design across multiple stages
  • Video player with .srt subtitle integration
  • Level end minigame - design and implementation
  • Level end screen with animated score system
  • Multiplatform sprite/image switcher for different controller types
  • Snake boss design and implementation
  • Smooth loading system and loading screen
  • Nintendo Switch porting
  • Showcasing at the White Nights Amsterdam games fair

Screenshots

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About Reggie

Reggie, His Cousin, Two Scientists and Most Likely the End of the World is still in development at Degoma.

Visit reggiegame.com

Freelance

2020–2022 · 2 years

After the internship, Degoma immediately brought me on as a freelancer. Over the next two years, alongside finishing my studies, I contributed to two separate Unity projects: a VR title and a mobile game.

VR Title

Worked on core interaction and multiplayer systems for an in-development VR game.

Mobile Game

Built a custom 2D level editor tool inside Unity, designed to speed up content creation for the level design team.

VR Title: Highlights

  • Complex in-game VR menu system
  • Multiplayer playtesting and iteration
  • Inverse kinematics rig for player body representation

Mobile Game: Custom Level Editor

  • Grid-based placement, erasing and dragging
  • Box selection tool with fill and empty support
  • Saveable and reusable chunk system compatible with box selection
  • Optimized collider generation

Technology Stack

Technologies

UnityC#Nintendo Switch SDKVRMobile (iOS/Android)