Mixed Reality Development Services

I build production-ready XR applications using Unity and Unreal Engine, specializing in enterprise mixed reality, mobile AR, and collaborative spatial experiences. From rapid prototyping to scalable deployment, I handle the full development lifecycle.

What I Build

Enterprise MR Applications (HoloLens 2)

Industrial training, remote collaboration, spatial data visualization

Mobile AR Experiences (ARKit, ARCore)

Product visualization, try-before-buy, location-based experiences

VR Training & Visualization Tools

Safety training, architectural walkthroughs, data immersion

3D GIS & Spatial Data Visualization

Urban planning tools, infrastructure management, environmental data

Technical Expertise

Unity 3D
Unreal Engine
MRTK
XR Interaction Toolkit
ArcGIS Maps SDK
React Three Fiber
ARKit / ARCore
Photon / Mirror

Recent Work

Currently applying this expertise at HoloCollab, building a mixed reality platform for Dutch municipal urban planning. Previously served as Founding AR Engineer at Phygtl, developing the Vyry AR product from ground up.

Work Approach

Agile Development

2-week sprints with regular demos

Iterative Prototyping

Fast validation before full builds

Performance-First

Optimize for target devices from day one

Documentation

Clear technical specs and handoff materials

Typical Projects

Timeline

2-6 month engagements

Scope

MVP to production-ready applications

Deliverables

Source code, documentation, deployment support

Ready to Discuss Your XR Project?

Let's talk about bringing your spatial computing vision to life