Mixed Reality Development Services
I build production-ready XR applications using Unity and Unreal Engine, specializing in enterprise mixed reality, mobile AR, and collaborative spatial experiences. From rapid prototyping to scalable deployment, I handle the full development lifecycle.
What I Build
Enterprise MR Applications (HoloLens 2)
Industrial training, remote collaboration, spatial data visualization
Mobile AR Experiences (ARKit, ARCore)
Product visualization, try-before-buy, location-based experiences
VR Training & Visualization Tools
Safety training, architectural walkthroughs, data immersion
3D GIS & Spatial Data Visualization
Urban planning tools, infrastructure management, environmental data
Technical Expertise
Recent Work
Currently applying this expertise at HoloCollab, building a mixed reality platform for Dutch municipal urban planning. Previously served as Founding AR Engineer at Phygtl, developing the Vyry AR product from ground up.
Work Approach
Agile Development
2-week sprints with regular demos
Iterative Prototyping
Fast validation before full builds
Performance-First
Optimize for target devices from day one
Documentation
Clear technical specs and handoff materials
Typical Projects
Timeline
2-6 month engagements
Scope
MVP to production-ready applications
Deliverables
Source code, documentation, deployment support
Ready to Discuss Your XR Project?
Let's talk about bringing your spatial computing vision to life